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Zotac nVidia GeForce GTX 275 Amp! Edition Review

Author Edward Chester
Published 3rd Apr 2009
Manufacturer Zotac
Supplier Overclockers.co.uk
Price £219.99 (Exc VAT)
as reviewed £252.99 (Inc VAT)
Latest Price Click here
Features Score 7 for Features
Performance Score 7 for Performance
Value Score 8 for Value
Overall Score 8 for Overall
Zotac nVidia GeForce GTX 275 Amp! Edition
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Call of Duty 4 has to be one of our favourite games of 2007. It brought the Call of Duty brand bang up to date and proved that first person shooters didn't need to have the best graphics, or the longest game time. It was just eight hours of pure adrenaline rush that constantly kept you on edge.

We test using the 64-bit version of the game patched to version 1.4. FRAPS is used to record frame rates while we manually walk through a short section of the second level of the game. We find a frame rate of 30fps is quite sufficient because, although the atmosphere is intense, the gameplay is less so - it doesn't hang on quick reactions and high-speed movement. All in-game settings are set to their maximum and we test with 0xAA and 4xAA.







The advantage waxes and wanes throughout these tests but there's no doubt the HD 4890 still holds a distinct lead over the GTX 275. Quite simply, this is another round to ATI.

 

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comment ECH said on 5th April 2009

I wanted to also add that this is the only review I found so far that actually used a retail GTX 275. The performance of this retail card is no where as high as I found in other r... more

comment john said on 5th April 2009

@ECH

No. I think we both have the same point directed to different directions.
In case you don't know, The adaptive aa is more demanding and effective th... more

comment ECH said on 6th April 2009

John,

I believe we are in agreement but pointing out different aspects of the review. Yes, we know that Adative AA is better but can take a hit in performance as we... more

comment ECH said on 6th April 2009

Correction:

...For example, at 8xAA, MSAA uses 1 texture/shader sample, 8 stored color/z/ctencil
samples and 8 coverage samples. With CSAA 8xAA uses 1 texture... more

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