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Zotac nVidia GeForce GTX 275 Amp! Edition Review

Author Edward Chester
Published 3rd Apr 2009
Manufacturer Zotac
Supplier Overclockers.co.uk
Price £215.31 (Exc VAT)
as reviewed £252.99 (Inc VAT)
Latest Price Click here
Features Score 7 for Features
Performance Score 7 for Performance
Value Score 8 for Value
Overall Score 8 for Overall
Zotac nVidia GeForce GTX 275 Amp! Edition
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Race Driver: GRID is the newest game in our testing arsenal and it's currently one of our favourites too. Its combination of arcade style thrills and spills with a healthy dose of realism and extras like Flashback makes it a great pick-up-and-go driving game. It's also visually stunning with beautifully rendered settings, interactive crowds, destructible environments, and stunning lighting. All that and it's not the most demanding game on hardware, either.

We test using the 64-bit version of the game, patched to version 1.2, and running in DirectX 10 mode. FRAPS is used to record frame rates while we manually complete one circuit of the Okutama Grand Circuit, in a Pro Tuned race on normal difficulty. We find a frame rate of at least 40fps is required to play this game satisfactorily as significant stutters can ruin your timing and precision. We'd also consider 4xAA as a minimum as the aliasing on the straight lines of track, barriers, and car bodies is a constant distraction. All in-game settings are set to their maximum and we test with 0xAA and 4xAA.







It's a case of more of the same with regards the overclocked Zotac card but, overall, the GTX 275 doesn't hold up to the competition from the HD 4890. This round goes to AMD.

 

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Latest 4 of 19 Comments

Have your say: Leave a comment below about this article.

comment john said on 5th April 2009

@ECH

No. I think we both have the same point directed to different directions.
In case you don't know, The adaptive aa is more demanding and effective th... more

comment ECH said on 6th April 2009

John,

I believe we are in agreement but pointing out different aspects of the review. Yes, we know that Adative AA is better but can take a hit in performance as we... more

comment ECH said on 6th April 2009

Correction:

...For example, at 8xAA, MSAA uses 1 texture/shader sample, 8 stored color/z/ctencil
samples and 8 coverage samples. With CSAA 8xAA uses 1 texture... more

comment jeffrey clucas said on 26th November 2009

Great review but it would have been nice to put in the one of the 9 series to show how much there is to gain by upgrading because i would rather like to know if the 200 series is j... more

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