AMD Shows Off GPU-Accelerated Havok Physics
| Author | Hugo Jobling |
| Published | 30th Mar 2009 |
AMD has come good on promises that GPU-accelerated Havok physics would be demonstrated at GDC, showing off Havok Cloth (shown in the video below) running on ATI hardware.
Havok Cloth was ported to OpenCL enabling it to run on AMD hardware as per ATI Stream programs. One advantage of using OpenCL is that Havok switch between GPU and CPU on-the-fly, as shown by AMD. Additionally, given that OpenCL, GPU-accelerated physics should be possible without any 'extra' coding over what's needed for Havok on the CPU - as both processors can run the same code - Havok shouldn't find it too hard getting developer support.
On a more disappointing note, AMD wouldn't talk about any performance boost - or lack thereof - as GPU-based Havok is currently only a proof of concept, rather than a completed implementation.
Interestingly, there's nothing to stop an OpenCL version of Havok's physics engine running on nVidia graphics hardware - albeit in competition to PhysX. We'll have to wait and see what happens on that front.
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Evren said on 31st March 2009
Scott said on 31st March 2009
"Each frame represents 1/24 of a second of screen time and takes about six hours to render. Some frames have taken as long as 90 hours."
Sounds like Crysis... more
Joe said on 31st March 2009
I think jopey understand it wasn't real-time - (s)he was saying only eight years ago it was impressive for a Hollywood studio to pre-render fabric now you can do it in realtim... more
jopey said on 1st April 2009
Yes, thanks joe. I thought I was pretty clear, I guess not enough. The rendering pixar do is actually ray tracing, which is far more process intensive than the rasterization techni... more
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Sorry I wasn't clear I suppose. The technique Pixar and likes are using is called offline rendering. In other words, what we see on the screen is not a video capture of a real... more