nVidia Demonstrates GPU-Acclerated Ray-Tracing Comments

Author Hugo Jobling
Published 15th Aug 2008
nVidia Demonstrates GPU-Acclerated Ray-Tracing

Comments for nVidia Demonstrates GPU-Acclerated Ray-Tracing

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comment cjb110 said on 15th August 2008

is that supposed to look good?

it looks utterly out of place, the car and the surroundings don't match at all.

tbh as other article have already said, if Larabee has the drivers behind it, then I think it probly will be a success. (or at least the 3rd choice)
However I can't see that happening, simply because decent drivers take time, not just talented devs (that I'm sure Intel have).

So in that time for the driver maturing, nvidia and amd can shift their hardware designs and respond to any other changes in the market. Intel would then need to hope, any changes can be coped with by the hardware design, and the driver team can keep up!

comment Stephen Allred said on 15th August 2008

Whatever ray-tracing engine they are using looks awful. Expect games developers to create or use something a lot better (and hopefully we will get results akin to those produced by a decent ray-tracing renderer such as Maxwell Render).

comment Davinchy said on 17th August 2008

I have to agree that these images are sub-par as far as Ray tracing goes. but they are at 30fps on cards not meant for the job. Intel is going to wipe the floor with nvidia if this is all that they can do with 10k worth of graphics cards.

With 4 and 8 core nehalems coming and dual socket boards not far behind. We are going to be looking at 16 physical cores and with HT enabled it will work more like 32 cores working at 3+ ghz a piece. then in the year following you can upgrade to lerrabee which will still pllay old games but will be a major boost for ray tracing.

Now the best part. I can use all 32 virtual cores for more than just gaming. Oh and it will only cost me 5k max for that system. instead of 12-15k for the nvidia system.

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