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Lost: The Video Game - Preview

Author Stuart Andrews
Published 26th Jan 2008
Lost: The Video Game - Preview
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We can also look forward to exploring many of the key locations in the show, all meticulously recreated using photographs taken on location in Hawaii. We've already seen the beach camp and the jungle, plus tantalising glimpses of the caves and The Swan. We're also promised the interior of The Black Rock plus the Flame Station from season three.


However, the demo and short playtest we've experienced so far does leave us with a couple of worries. First, the team seems to be relying heavily on fusebox puzzles as a recurrent theme throughout the game, increasing in difficulty as the player makes progress. These basically involve fitting fuses of the correct size in the right position and rotation in order to complete a circuit while reducing the voltage to a preset level. Such puzzles can be challenging, but how many do you really want to see in one game?

And for a game that majors on character interaction, the characters themselves aren't 100 per cent convincing. We're not too concerned about the use of soundalikes for many of the key figures - while only the actors behind Ben, Mikhail, Sun, Desmond, Claire and Tom have recorded dialogue for the game, Ubisoft has clearly gone to great lengths to find solid alternatives for Jack, Locke, Kate, Sawyer and the rest. However, the decision to stick with fixed dialogue rather than a branching tree - while making the game a lot less complex to make and design - means that every conversational gambit meets with the same fixed response (though this does at least differ for each character and change as the game moves on). And maybe we've been spoilt by Mass Effect and Uncharted, but while the models look realistic, even up close, the facial animation systems have that dead-eyed, unnatural look that instantly screams ‘uncanny valley.'


That said, these things might seem less jarring seen within the final game. Ubisoft is going all-out to make a strong addition to the Lost canon - it's been reiterated time and time again that this is not some ropey side project and that the team is keen to please Abrams and Lindelof, who are gamers themselves. Much rests on Elliott himself and his own story. At the moment, he comes across as a shifty, unlikable figure, but if we know anything about Lost, it's that nobody is what they seem on the surface. Certainly there's plenty of intriguing stuff in his past and his future. We look forward to untangling more of Lost's mysteries at the end of February.

 

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