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Lost: The Video Game - Preview
| Author | Stuart Andrews |
| Published | 26th Jan 2008 |
Kicking off with the pilot episode's plane crash and running through seven episodes that take us from there to the end of season two, Lost - The Video Game is the story of Elliott, a journalist photographer who - rather conveniently - suffers from amnesia. This last bit is crucial, because while Elliott is busy helping the survival efforts and making his own discoveries in the here and now of the island, he'll also be exploring his own past-life through fully interactive flashbacks. Yep, just as in the series you'll be journeying back in time to find out what put Elliott on the doomed Oceanic flight, and how it all links into his experiences following the disaster. What has Elliott done that he can't remember? Who is the girl in the jungle? Why is the sinister guy in the suit out to kill him? All will eventually be revealed.

In terms of actual gameplay, the majority of the game looks like the sort of dialogue and inventory-driven, puzzle-solving extravaganza that adventure fans will be used to, only based on the sort of third-person view and control system you might find in a more conventional action/adventure. For example, your first encounter is with Kate in the jungle. Chat with her and she hands you a bottle. This triggers a flashback, and completing the right actions in this gives you a new line of dialogue. Use this, and Kate will give you a crucial hint as to how to get back to the crash site. Later on, you'll be swapping items and information in order to progress. As with the series, there is a little action thrown in - we're promised run-ins with the Others and the mysterious black smoke as the game unfolds. The idea is that Elliott's story doesn't change what we've already seen on the TV, but fits in as a parallel narrative. You won't, for example, blow up the hatch door, but you will be aware when it happens.

There's no question that Ubisoft has taken the right approach here, and the team has got the most important thing - the Lost look and feel - down pat. Episodes begin with a ‘Previously on Lost' recap and end with a proper, Lost-style cliffhanger. The flashbacks work brilliantly, with a hazy treatment on the visuals while you're still making sense of the clues - looking around and taking snaps with your camera plays a vital role here - then a more straightforward rendition once you've put all the pieces together. Meanwhile, Ubisoft has worked with Dawn Kelly, a writer on the show, to keep the storylines and dialogue in-line with what fans expect, and series composer Michael Giacchino to provide key themes and incidental music for the soundtrack.
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