Refine search for Gaming

Chrome Specforce - PC FPS

Author Stuart Andrews
Published 17th Aug 2005
Manufacturer Techland - SpecForce
Supplier Play
Price £12.77 (Exc VAT)
as reviewed £15.00 (Inc VAT)
Latest Price Click here
Overall Score 3 for Overall
Chrome Specforce - PC FPS
Discuss this article  Leave a comment    Email this to a friend  Email this to a friend TrustedReviews NewslettersTrustedReviews Newsletters

Point Four: If you will have vehicles, use them.

Why put speeder-bikes, tanks, jeeps and helicopters in the game if you can only use certain ones at certain times, and even then you’re pretty much stuck on rails? Why bother with a speeder-bikes chase scene so tedious, fiddly and anti-climactic that it takes a will of iron just to carry on playing? Why? Why?



Point Five: Good AI doesn’t mean hard AI.

There’s a good reason why people talk about the AI in Halo or Half Life 2 – it’s because you can see some governing intelligence at work, and because your enemies seem driven by self-preservation and a desire to kill you. That doesn’t mean that they always take the best tactical approach or have the shooting skills of an Olympic marksman – it just means they pose a reasonable challenge in numbers and force you to think about your approach. Getting shot repeatedly from long-distance by an enemy you can hardly see isn’t nearly as much fun, and nor is spending minutes at a time cowering behind a barrel trading shots with a goon doing likewise. We play these things to feel heroic, not to get penalised for rushing the enemy!



Point Six: Weapons need to pack a punch.

We can excuse a fairly generic set of weapons, with several variations on the assault rifle, pistol and submachine gun, plus sniper rifle, grenade launcher and rocket launcher. It’s OK. It’s expected. However, if I hit someone with a rifle-shot, I want to see them thrown back a little, not just look mildly perturbed. If I fire a rocket at someone, I want to see them thrown in the air by the explosion. It doesn’t need to be complex, rag-doll physics stuff – though in this day and age it really ought to be – but it would be good to feel that your weapons were actually doing some damage before the death animation kicked in. Even the sounds here are a little wimpy. Sorry, but it’s just not good enough.

 

Newsletters

Register to receive the latest Reviews and News Headlines directly to your Inbox every day, and enter our regular competitions. More Info.

Your Name


Email Address


Be the first to comment!

Add Comment Add your comment

You must be logged in to comment. Login or register here.