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Sacred
| Author | Alan Giles |
| Published | 10th Jul 2004 |
| Manufacturer | Ascaron Entertainment |
| Supplier | Play |
| Price | £15.32 (Exc VAT) |
| as reviewed | £18.00 (Inc VAT) |
| Latest Price | Click here |
| Overall | ![]() |
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If you’re a fan of fantasy RPGs (role playing games) then Sacred could be for you. Sacred is set in the mythical & magical world of Ancaria where monsters and marauders roam outside every village. But it’s when you venture outside the safety of the village that you discover that there’s a wide landscape to explore, populated with many weird and wonderful enemies, varying from tiny goblins to huge dragons and tarantulas.
Progression in Sacred involves a lot of wandering around – something that any hardcore RPG player will not only be used to, but will actually enjoy. While wandering, or should I say “adventuring”, you need to complete certain missions that are set out for you by various people or creatures. Upon completing a mission you will be rewarded with experience and money, while killing creatures along the way will increase your skills and attributes.
At the start of the game you have the choice of six different characters. Each character has its own unique abilities, ranging from a slow but strong gladiator, to a fast but weak dark elf. Each character has different combat arts so it’s worth trying out a couple of classes first before choosing one for the main campaign. Some of the characters use hand to hand techniques, whereas others use magic or long range weapons while substituting other attributes such as speed, strength or defence. There’s a good selection of character classes so you should be able to find one to suite your own style of play – my favourite is the strong hand-to-hand gladiator.
You also get the option to buy a horse, with which you can travel at least twice as fast as you can on foot. The only downside is that if you die, you loose the horse and have to purchase a new one.
During the game your on-screen-display provides you with a compass. The compass has a blue pointer indicating where your current mission is located and a red pointer directing you to a bookmark – bookmarks can be placed anywhere on the map and used like waypoints for navigation. At the bottom of the screen you have weapon slot as well as combo slots for quick access to special abilities. As you progress with your character you gain more slots which you can fill.
There is a vast array of items available to you in the Sacred world - weapons, armour, equipment and magic items can all be gathered and put to good use during your quest.
You can also find weapons which have attachment slots and this is where the blacksmith comes into play. So far I have found weapons and armour with 1-3 slots, in which you can place rings or amulets to enhance the weapon/armour for a small fee to the blacksmith. Blacksmiths can be found in most villages alongside combo masters, merchants and horse dealers – you know the type, one lady owner, low mileage, new shoes all round.
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