- Same colourful design
- Increased difficulty
- New challenges
- Fresh characters
- Difficulty may alienate young fanbase
- A little short (at present)
Review Price £0.69
Cut the Rope 2 Review
Available for iOS, Android coming early 2014
Cut the Rope 2: Om Nom’s Unexpected Adventure is the true sequel to the exceedingly popular Cut the Rope and launches our little green hero into the world unaided for the first time.
This adventure takes place across five all new locations – the forest, a sandy dam, junkyard, city park and the underground – with more to be added in future updates. Each world has a unique feel and soundtrack accompanying it, building on the game’s quirky, colourful nature we’re so familiar with.
Each new location introduces a fresh character that aims to mix up the gameplay, and does so with success. For example, one character acts as a springboard for Om Nom and the candies, while another uses its tongue to create temporary platforms and slides in a level to bring Om Nom and the candy together.
By introducing new characters with their own unique skills, developer Zeptolab has effectively taken Cut the Rope 2 to the next difficulty level that actual challenges even the adult mobile gamer.
Of course, the previous entries in the Om Nom series like the latest Cut the Rope: Time Travel all had their own challenges, but Cut the Rope 2 is the most mature of the series. It will torment your mind with frustration but in a way that will always leave you coming back for more.
Each world offers logic and physics based puzzles with enhanced difficulty levels, due to the added complications of these new characters.
Also, you’ll have to manipulate Om Nom himself for the first time in the majority of levels, which will often have you tapping at the screen of your tablet or smartphone maniacally in order to achieve the coveted three star score.
Along with the three-star rating for each level, Zeptolab has introduced missions. These sub-levels ask you to finish a level fulfilling specific criteria like only collecting a certain amount of stars, or not using one of Om Nom’s many new accomplices.
These definitely prolong the game and offer even more challenges for you to wrap your brain around. We struggled to complete the majority of them.
Although the difficulty level has been greatly increased in Cut the Rope 2, Zeptolab is still trying to appeal to the younger generations. As before, there are the Cut the Rope cartoons and you can even interact with Om Nom on the title screen if you so wish.
You can also buy new outfits for Om Nom like crowns, which also transform the candy into themed treats. These come in the form of in-app purchases alongside the various powerups to help you complete levels.
However, we expect the increased complexity of the levels may well alienate younger fans of the mobile game series.