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Churchill Solitaire review



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Churchill Solitaire
  • Churchill Solitaire
  • Churchill Solitaire
  • Churchill Solitaire 1
  • Churchill Solitaire 2
  • Churchill Solitaire 3


Our Score:



  • Very slick presentation
  • Double deck and Devil's Six add a touch of spice to play
  • Easy to control, works well on iOS


  • A little unspectacular
  • Lots of grinding involved to progress
  • Churchill's name attached somewhat cynically

Available on iOS

You'd be hard pressed to find a review on Churchill's Solitaire – or, indeed, any form of press coverage whatsoever – that doesn't open up with some kind of reference to former U.S. Secretary of Defense Donald Rumsfeld. I for one am not one to take a punt on being in any way original, so lets begin this review by pointing out that this is a game that's been developed by (amongst other people) former U.S. Secretary of Defense Donald Rumsfeld.

Just what bearing this should have on any copy that follows is up for debate, though it's arguably grating to those interested in the honour of the two time Prime Minister of the United Kingdom, Sir Winston Churchill, that it's Rumsfeld and not the man whose name adorns the game's title that's garnering the most attention. Then again, play Churchill's Solitaire for more than five minutes and you'll struggle to find out just why his name is here in the first place.

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Churchill Solitaire 1

If that sounds like an overly negative assessment to start off with, lets clarify just what Churchill's Solitaire has to offer. Strip back the dressing, and what you have here is an incredibly competent and well presented game of solitaire. This is a particularly tricky spin on the klondike brand of solitaire – or patience, if you will – that features a double pack. As such, the goal is to fill up the eight foundation slots with runs of all four hands twice over – from Ace through to King – though Churchill's Solitaire's USP is that it also fields a Devil's Six.

In effect, that's six cards that can only go straight into the golden packs rather than into the decks below, meaning as well as sifting through the mass of cards at the bottom of the screen in order to fashion them into some kind of order that enables you to lift them into the golden packs above, you also have to take into account six special cards that also have to slot into place. Get too focused on one or the other, and the whole thing goes to pot.

None of this, however, will be particularly new to any experienced card players and, indeed, Churchill's Solitaire feels geared towards them. Hints can be purchased (although these hints are actually free if you play an easy deck, not that the game tells you this) as can the ability to undo your last move, but even with these trinkets unlocked, this is no easy undertaking. Indeed, even for the successful, making progress through Churchill's Solitaire – if the ultimate goal of becoming Prime Minister interests you – takes a large amount of time.

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Churchill Solitaire 2

That's because matches are tied to specific locations in Churchill's life. Starting out in Sandhurst in 1898, you move forward by winning matches and earning points, reaching benchmarks that move you forwards through Churchill's history, though – as any solitaire player will be aware – many matches simply aren't winnable, and you can waste a lot of your time attempting to piece together a pack that, ultimately, can't be solved. It's the game's unwillingness to point this out that ultimately highlights how this is no great play on the mainstream market, despite the IP its attached to.

Which, when everything comes together, makes this a rather bizarre little package. In practice, Winston Churchill has very little impact on the game contained within, which is on the whole is a more than adequate take on solitaire decorated in some very fine clothes. His appearance in the title, and via the odd quote and video sequence (annoyingly often displayed in the wrong resolution), feels a little cheap as a result, and it's hard to know what bearing Churchill has on developer WSC Solitaire other than aiding the studio gain a handy promo spot on the App Store.

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Churchill Solitaire

As such, Churchill's Solitaire comes with the dubious honour of being one of those games you'd recommend to 'people who like this sort of thing', but a game that's unlikely to spread the virtues of solitaire much beyond that circle. For Donald Rumsfeld, this is a nice nugget of evidence of just what the team below him is capable of, but in terms of App Store history, this is unlikely to make anywhere near as much a mark as its namesake.


Those drawn to Churchill's Solitaire on the basis of the former Prime Minister's name will likely be rather disappointed – this is a solid, if unspectacular, take on solitaire with something of an unnecessary attachment to history surely lumped in to gain a bit of attention. Nevertheless, this is a well produced but safe take on an already well regarded card game.

Overall Score


Chloe Louise

January 30, 2016, 10:38 pm

Perhaps there is a mistake in the design of the game because it seems like one should be able to use the victory rows in the play of the game or be able to place stacks in empty rows without a King otherwise the game is very tedious. It is more tedious that 4 suit spider. Or they could have not limited the hints or the undo. It is kind of unreasonable to expect one to buy the game when there is endless free solitaire out there.


February 1, 2016, 4:30 am

There are huge glitches in the game. You can't move some of the Aces to to the top from the tableau. This is the third game I restarted and it just won't let me move an ace of hearts to the top and it won't let me move a 2 of diamonds on to the ace of diamonds from the victory deck. Needs a lot of work. I give it 1 star for that reason simply bec you can't play th game. Tried it on multiple devices.


February 2, 2016, 1:34 am

The game has possibilities; HOWEVER , there are glitches that frankly, sour the game. The way the card pile works needs to be reworked and brought back to use similar to regular solitaire (which I assume is how Churchill actually played the game). It is annoying that when you touch the card pile, the computer places the new cards on the bottoms of rows and thus make it impossible to 'play' the cards behind the new cards. Once you have run through the card pile, the game in essence is over. I will play the game with regular cards, not the computer, until they fix these major flaws.


February 7, 2016, 11:51 pm

I agree with the Aces glitch stated by 'medavinci'. After I purchased the premium version, now the Aces will not 'stay' in the Ace pile on the top--they automatically revert to their original place. Very frustrating!


February 8, 2016, 6:24 am

Very poorly done, IMHO - not only is the use of "the great man's name" entirely cynical, but the actual play is not executed properly, and the videos don't work correctly the majority of the time.

Don Rumsfeld has once again proved his incompetence, and deserves to go to prison not just for his war crimes but also this crime!


February 12, 2017, 11:15 pm

From having played this game for over a year, I can say that pretty much every complaint listed in the other comments are ridiculous. It's like these people have never played solitaire before and don't realize that each style of solitaire game has its own set of unique rules. You can play for free if you only want to play unlimited "random draws" and a teaser pack of challenge games, which you can replay over and over again. If you find you really like the challenge games, you can pay to have the whole set unlocked. So when it really comes down to it, this is a free solitaire game so stop complaining.
- As in most styles of solitaire, you can only move kings into an empty spot on your board. I can't believe someone actually complained that they couldn't move any card they wanted into an empty spot. (eyes rolling) It's kings only, people!
- If you pay attention, you'll see that cards are dealt from the draw pile only onto the bottom (or would you call it the top?) of rows that aren't founded on a king and are in the proper sequence. That is to say, rows who's base card is a king and are all in sequence from there do not get a card from the draw pile built onto it. The more rows you have founded on a king, the fewer cards from the draw pile are played onto your board. It's part of the strategy - to get kings moved into empty spots as quickly as you can. Again, I'm rolling my eyes at the person who complained about that and said they would play with a real cards instead. So, what, they can deal cards from the draw pile where ever they want? So they don't have to follow the rules?
- Do I wish I could remove a card that I have moved up to the foundation row back down onto my board to help me make a move? Yes. But some solitaire games don't allow that in the purity of their rules. This is one of them. Once you play a card into a foundation row, it stays there. It adds to the strategy. Boo-hoo.

Yes, I have noticed some little glitches, but they aren't worth whining about, for instance:
- On occasion I can't put aces exactly where I want them on the foundation rows. That is to say, certain rows don't highlight when I scan over them with an ace, so I can't organize the "look" of the 8 foundation rows exactly how I want them, but that's no big deal. Most of the time it works just fine.
- Sometimes when dragging a card, or stack of cards, from one row to attach to the bottom of another row in a sequence, it won't "stick" there, as if the move isn't legal. However, this is EASILY rectified. All you have to do is briefly move the bottom card you're trying to build on so it snaps back in place. Once you've done that (it takes half a second) you can do what you were trying to do, build on that card. Again, not worth whining about.
- When playing a "random draw" game, sometimes the clock works, sometimes it doesn't. If you happen to win that hand, you don't get the bonus points added to your score for how long it took you to win. It's a bummer, but not worth throwing a fit over.

Some days I win on my first try, other days I can play 50 times and lose them all, either because that particular deck was simply unwinnable, or because I messed up in one or more ways. It's not a game for people who can't handle losing. I suspect these are the same people who got a trophy for simply participating in sports, or think their kids should. You get a trophy if you win the championship. If you can't handle losing, this game is not for you, because you're going to lose far more than you win.

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