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Call of Duty: World at War - Call of Duty: World at War

By Stuart Andrews



Our Score:


Treyarch has learned from the monotonous single-stranded European campaign of CoD3 and put two interleaving storylines in World at War. On the one hand, we have a US Marine escaping from the Japanese and joining an allied company involved in the invasion of the Pacific. On the other, we have a Russian private who survives a massacre at Stalingrad then takes his place in the onslaught on Germany two years later. Two very different war experiences, and two very different atmospheres, but both wired up for the same explosive action we saw last year in CoD4.

Somewhere along the line Treyarch has discovered how to do two things. First, the developer suddenly knows how to make the CoD4 engine sing. From the jungles of the Pacific to the ravaged shells of Stalingrad and Berlin, World at War is a visual smorgasbord, featuring some of the most impressive scenery, lighting and flame and particle effects I've seen in any military FPS to date. Some of the characters look a little rough close up, but generally speaking it's a great looking game that actively builds on the strong foundations of its mighty predecessor.

Secondly, Treyarch seems to have worked out how to chain powerful set-pieces together into tight, action-packed levels. The levels are heavily orchestrated and almost insultingly linear, but at its best World at War is an incredible ride. Two levels - a sniper mission through the crumbling buildings of Stalingrad and an assault on some Japanese emplacements - are every bit as well engineered and thrilling as anything in Call of Duty 2 or 4. You can't help wishing that you could occasionally escape the funnel you're being shoved through, but while it lasts World at War gives you precious little time to think. You run. You aim. You shoot. You cower. You keep pushing forwards to the next objective and the next checkpoint. This is practically the opposite of a thinking man's action game, but it works.

OK. Let's moan. When I say 'funneling' I mean it. World at War goes out of its way to throw up ridiculous barriers so that you can't just skip through the choke points of the level. I mean, is standard jungle vegetation really that impassable? Is a small shrub? Isn't that what machetes were designed for?

The AI, meanwhile, slips constantly between decent and deeply moronic. The Japanese have some nasty tricks up their sleeves; hiding up trees, Banzai charges and the like, but when it comes to defending a position or trying to outflank you, they don't pass muster. Your comrades, meanwhile, put up a good fight, but it's not unknown to see one of yours and one of theirs standing about three feet from each other, both unloading the contents of their rifles, and somehow conspiring to miss. Where did they get these guys? Dimwitsville, MA?


November 16, 2008, 7:00 am

"If they're German or Japanese, they've got it coming is the prevailing mood. World at War makes Brothers in Arms: Hell's Highway seem meek and apologetic. Hell, it makes Pearl Harbour look like Letters from Iwo Jima, or It Ain't Half Hot Mum look like Tenko. If this is likely to bother you, don't buy it. "

Call Of Duty World At War*

*Not Available in Germany or Japan

Great review cannot play it yet i'm too busy working. I hope zombie mode has better AI than mine :)

Tarik Bos

November 17, 2008, 12:34 am

if i remember correctly infinity ward also did COD1 wich i still consider to be the best one in the series

LetsGo 1

November 17, 2008, 2:38 pm

You have missed the reason why this game will be a number one smash

The Online multi Player experience which is nothing short of brilliant.

I know lots of fans of this series who don't even bother to play the single player campaigns.

Online is where it is at! You should change you review guidelines


November 17, 2008, 6:38 pm

On-the-rails shooter with whizzbang graphics. A perfect metaphor for the times we live in.


November 18, 2008, 4:18 am

If there's 㿔 worth spending on a game at the moment, it would have to be this one!

Im suprised this only got 8 out of 10.. Id have given it at least a 9.

The single player campaign is pretty straight forward in regular mode, I was impressed by some of the missions you have to do also the graphics in this game are quality!

I admit, I was disapointed to hear when it was anounced COD5 was going back to WWII but now that Ive played it.. well, I cant stop playing it!!

The multiplayer is what makes this game extra special.. built on what is already a great multiplayer experience in COD4, COD5 takes it to the next step.

The co-op play is soo much fun with your mates online, carrying out the missions in game or the zombi natzi bonus game.. you can gain XP points from the camplaign levels which keeps you coming back for more!

The multiplayer games are also a lot of fun, I prefer these new maps compared to the ones in COD4..also now when you create a party with your friends and go online, they appear on the map as blue so you can identify them better..

This game is worth buying for the multiplayer options alone!

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