And if you think Brave: The Video Game sounds a bit monotonous, it breaks things up with interludes where you can cathartically smash hordes of enemies as a giant bear, or solve switch and lever puzzles with the aid of three little cubs, toggling control from one to the other to ensure that you can reach the necessary platforms or get past the obstructing doors.
An Epic Adventure?
No one is going to claim that Brave: The Video Game is a masterpiece. While there are some magnificent vistas, the graphics frequently lack sparkle and finesse, with that upscaled Wii game look that’s sadly so common in family games. There aren’t many big ‘wow’ moments, and the game relies entirely on nicely done storybook panels to further the plot, which work well but feel slightly cheap. There’s also a sense that, by the last quarter of the game, it has run out of ideas. You know what’s coming, and in roughly what order.
Yet it is a lot of fun to play. It’s not too difficult to pick up, and there’s a great two-player co-op mode where the second player comes on as a wisp, helping Princess Merida against the gangs of enemies and providing support. This is great for parents who want to enjoy a spot of gaming with their kids, not to mention friends or siblings who’ll want to play together. There are bonus collectibles to harvest and costumes to unlock, and the difficulty curve is very smooth.Brave: The Video Game really isn’t frustrating at any point. And whatever faults there are in the graphics are made up for by the excellent score and by a gutsy performance by Kelly MacDonald, reprising her role from the film (even if repeated phrases annoy as the game goes on).
However, Brave: The Video Game is also very short. We had it clocked in roughly five-and-a-half hours, and while pushing the difficulty level up will extend that, it won’t extend it by an awful lot. Now, arguably this isn’t a complete deal-breaker. Younger gamers don’t have the ‘complete the game and can it’ attitude of the adult hardcore crowd. They’re often happy to replay the same levels over and over again, and Brave encourages this with a central hub and a display that tells you how much stuff you have left to find in the level before you enter. All the same, it’s the game’s biggest fault – we just wish there was twice as much of it, and enough ideas to fill the space as it went on.
Some might also argue that there’s extra value in the Kinect/Move/Wii archery mini-games, but whether you’re trying to hit targets in a time-limit or endeavouring to take down moving targets before they reach a certain point, these games feel perfunctory at best, and the Kinect controls aren’t all that effective.
This is a shame, because Brave: The Video Game is otherwise a fine family game – not in the same class as a Mario or Zelda, a Lego Batman 2 or even a Ratchet and Clank – but a whole lot better than, say, the games of Wall-E or the Shrek series. It’s still a decent game and a worthy souvenir for young fans of the movie, but Brave could and should have been a little bit more.
Brave: The Video Game is better than your average family movie tie-in, taking inspiration from a range of games and genres to fashion a fun action-adventure with a likeable heroine. Unfortunately, it’s let down by some patchy graphics and a short running time. It’s good fun for young fans of the movie, but it doesn’t quite live up to its potential.