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World Of Goo review




  • Recommended by TR

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World Of Goo
  • World Of Goo
  • World Of Goo
  • World Of Goo
  • World Of Goo
  • World Of Goo
  • World Of Goo


Our Score:


Formats available: Nintendo Wii, PC. Wii version reviewed

I have numerous regrets about 2008, but one of the few I can actually do something about is that I never looked at World of Goo. I actually downloaded 2D Boy's physics-based puzzle game when it was released for the PC on Steam, but with so many triple-A games arriving at around the same time - Dead Space, Fable 2, Fallout 3, Call of Duty: World at War and Resistance 2, to name but a few - I somehow never found the time to play it. Luckily, the European release of the Wii version through Nintendo's Wii Ware download channel has given me the perfect chance to catch up. And if you missed out on World of Goo first time around, I'd do the same, because whether you play it on Wii or PC, it's a wonderful game.

Up to a point, World of Goo is nothing that new or original. The basic gameplay - get a crowd of small critters from one point of a level to another, overcoming whatever obstacles and hazards lie in the way - has been around since Lemmings, and you can also see echoes of games like LocoRoco or The Incredible Machine in there.

What's different here is the Goo itself. Or rather, themselves. These sentient blobs of gelatinous matter are both your little charges and your means of getting those charges to the exit. Your basic black Goo can be clicked and dragged into structures, forming towers, meshes, bridges or struts which you can use to navigate chasms, avoid dangerous mechanisms or simply move their brother Goo skywards. The only problem? Every Goo you incorporate into your structure is stuck within it, meaning that's one less Goo to make your target when you finally get them to the pipe that functions as an exit.

Your task early on, then, is to construct whatever you need to get your Goo to the pipe without using so many that you risk failure. In theory that sounds easy, but it isn't. The Goo isn't just sentient; it, like every other object in the game, is modelled using a realistic physics engine. Start building towers of Goo and they sway and wobble adding to the challenge.

As your unused Goo blobs surge upwards, their movements cause the tower to swing more violently. If you haven't got your supports figured out, it might even sag, topple or collapse altogether. This means that, all the time you're playing World of Goo, you're not just building - you're desperately trying to compensate for your own errors of balance or construction, not to mention the wriggling of the Goo. I haven't played a puzzle game so fraught since I first clapped eyes on Lemmings.


January 11, 2009, 6:08 am

I'm glad you finally got around to reviewing World of Goo as it's, in my opinion, a great game and the prefect way to spend 5-10 minutes of your free time (if you play it in small chunks like I did).

Just wondering, would this have made the 2008 top ten if you had reviewed it when the PC version came out? I hope it would have.


January 11, 2009, 6:46 am

I couldn't agree more with this review. I got this a while ago when it was on sale on Steam, based on nothing more than the good reviews I had heard about it, and was very pleasantly surprised with what I got. It's been a while since I've played a game as original, clever and well polished as this. It really makes you think and is very rewarding when you complete some levels which look impossible, but just require a bit of lateral thinking. Many puzzle games are bland, boring and repetitive, but not so with this game; you will always find something new even after hours of gameplay. It has a great look and feel to it that makes it instantly likeable, you can see how much thought and effort its creators have put into it. If you haven't picked this up yet, I would really recommend it as it is probably the best 㾶 I've spent on a game. Unfortunately (or rather fortunately) I accidentally deleted my saved game just a couple of levels before the end so I now have to go and play through the whole thing again!


January 12, 2009, 12:55 am

Incidentally guys, if you like this game try Crayon Physics Deluxe.

Doc. Caliban

January 15, 2009, 10:41 pm

I played this on my Mac a while back. VERY fun game. Virtually no replay value, but that's true of all puzzle type games. From the menus, to the music, sound effects, and graphics, the whole thing has a great Tim Burton feel to it.


January 17, 2009, 1:44 am

Curse you all, TR. I've just burned several hours playing this. Best thing since Worms. And sliced bread.

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