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Space Siege - Space Siege

By Stuart Andrews


Our Score


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Your story and characterisation, meanwhile, is so generic that it's just untrue. I guess we should be glad about the lack of cut scenes, but couldn't you have found some way to inject a little drama and personality into the game. The System Shock style data pads certainly don't do it, and neither do the chunks of dialogue that crop up from time to time. Some of your clichés are plain laughable. Maybe multiplayer will bring out your hidden potential, but I doubt it. When I tried to find a game earlier today not a soul was playing. From what I can see, all you have to offer is a series of stand-alone missions even more tedious than those in the main game. Why should I put myself and three other players through that?

So that's it, Space Siege. It didn't have to be this way. The Dungeon Siege games that came before you weren't masterpieces, but at least they had attractive graphics and simple, addictive, and accessible action on their side. You're just average for the first four hours then increasingly tedious company after that. So I won't be wasting anymore time on you, and I hope that other PC gamers will give you a wide berth as well. I know you're pretty cheap and there aren't a lot of other PC games we can play at the moment, but we'd have to be pretty desperate to make picking you up worth our while.


Bland, dated and utterly forgettable, Space Siege is a deeply disappointing action RPG. From a small, low-budget developer we might expect this sort of nonsense, but when it comes from a company with the reputation of Gas Powered Games you have to wonder what went wrong.

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Mikko Lahti

August 27, 2008, 1:05 pm

Space Siege*, the typo is there twice, somebody missed their morning coffee.


August 27, 2008, 1:51 pm

Thanks, fixed.


August 27, 2008, 7:45 pm

Thank you for an honest review. I played the demo a bit and thought the same thing.

I will disagree with you a bit though on one point. You said you would come to expect something better from this developer? Why is that? This developer has never put out anything with a compelling story. Total Annihilation was a great game and imo the best game this developer has put out. Chris, the owner, doesn't get story lines. Dungeon Siege was better than diablo in many aspects but to me it was boring as hell, I couldn't even finish it where I played diablo through a few times and the same for diablo II.

Every game that comes out form this company is just a rehash of the same ideas in different graphical forms. He doesn't get atmosphere or story. I think he thinks that you can just throw crap like this out and people will eat it up. He never has really got the details and real dedication it takes to put out a game that truly draws you in. Supreme Commander was a valiant effort, but once again since he doesn't get it, it was ultimately just as boring as hell to me.

Action Jeans

October 2, 2012, 11:34 am

I realize this review is old as dirt, but I just recieved this game as a gift on steam and I wanted to offer a quick correction.

In all fairness, the dodge button isn't just a forward roll as the review attests. You actually dive towards wherever the cursor is positioned relative to the player character. It's a reasonable mistake to make, as the natural tendency is to point the cursor at your enemies, which does result in a forward dive.

This dodge system can be effective as long as you take advantage of the auto-lock while diving left and right while shooting. The problem is, you lose auto-lock when you hold shift for stationary free-aim shooting, which one tends to get in the habit of doing to shoot background destructibles for loot and to avoid running into traps like mines.

Granted, it's clunky and counter-intuitive but not quite as dire as you make it sound here. It takes some getting used to but it can be mastered with a little practice.

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