Summary

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As I mentioned before, Second Life is a creative outlet. Making clothes is just one aspect of that – almost anything is adjustable, and you can create anything you can imagine using the inbuilt 3D designer. It's very simple to use, but lacks the power and complexity of a true 3D package.

Any primitive object, can be extruded and then textures can be applied to give it personality. You can add more “prims” to the object, but there is a limit to the number of prims a server can handle, so it's best to use as few as possible. If you've ever played with Lego, you'll feel right at home.

Once you've created your object, you might want to leave it at that. A piece of furniture for instance would be finished and ready for use or sale. But for the more adventurous, you can then take advantage of LSL – Linden Scripting Language. This is a very powerful language and you can create anything from simple cash machines, to complex games. These can obviously be sold for money, or just used for your own amusement.

You might have noticed on the previous page, my bike changed colour from picture to picture. By editing the object, you can do everything you can do during the creation process – such as change its colour or move bits around to alter the proportions. At some point, I'll adjust the bike a little bit so it looks less like a BMX and more like a trials bike.

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