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Race Driver: GRID - Race Driver: GRID

By Stuart Andrews


  • Recommended by TR
Race Driver: GRID


Our Score


Review Price free/subscription

Meanwhile, the single-player career structure is excellent. GRID divides its races into three territories - Europe, the US and Japan - and several different types, ranging from straight races to destruction derbies, drift races and the touge; a Japanese mountain-racing tournament where two cars face off over two stretches of track. As with PGR4, it's the variety of the events that keeps things fresh. One minute you're engaged in a fierce muscle car brawl through the streets of San Francisco, the next you're drifting for points on the neon-lit streets of Shibuya, the next you could be speeding through a Yokohama industrial district dodging stacks of packing crates and waiting trucks. Put that kind of thing together with plentiful car-nage and Flashback, and mucho hilarity ensues.

As in the TOCA Race Driver games, it's all about simulating a racing career, but GRID differs in how it handles this. You kick off as a rookie driver with only one battered Mustang in the garage and some major repair bills to pay. You can take jobs as a fill-in driver for other teams, but once you've made enough to fix your vehicle you can start your own racing team and compete for yourself. It all comes down to winning cash and building your reputation - you'll need the former to buy cars in which to compete in the various events, and the latter to earn new licenses in each of the three territories. New licenses then open up new events. The great thing is that you're always making progress and that when you do hit a brick wall - and in this challenging driving game you will - there's always something else you can try, whether another event or a quick little earner for another team.

On top of this you get the very basics of team management. You'll get offers from sponsors, which translate into cash bonuses when you achieve certain objectives in events. With only a certain number of slots on your cars you need to be careful; do you plump for high reward sponsors that only deliver when you win a race (or at least a podium place) or do you play it safe with the cheapskates who are even happy when you only finish? As the game progresses, you'll also need to recruit and handle other drivers. As a one man band you can win all the races, but still lose the team championship to your rivals. It all helps to round the game out, and makes up for the lack of deep car customisation options.

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June 12, 2008, 12:46 pm

A few words of caution regarding the use of the Logitech G25 on the PC! A growing number of users have reported 'axis confusion' and lack of 'force feeback' with GRID whilst using a G25.

A third party 'calibration clear' tool has been released in an attempt to resolve the issue. Vista uses beware this may not fix the issue.

This result is a real 'kick in the teeth' for hardcore driving fans tend to be owners of the G25.

Surely it should be expected that adequate product testing should eliminate such issues. For along time there have been conflicts between software and hardware companies. Will there be a resolution?


June 17, 2008, 4:46 pm

Axis confusion indeed. But that is only if you use the preset. It is very easy to get round by using the custom controls. Once I used this with my G25 it worked perfectly. And the Force feedback works fine with no problems.

I am using Vista Ultimate as well.

In fact the only issue I do have is that after about 20 minutes or so of playing the game the game freezes every few seconds which is annoying when it does it during a braking or turning zone only for it to come back on and I am in the wall or something, however, to get round this I simply do ALT + TAB back to windows for about 5 seconds and then go back to the game and it is okay again for another 20 minutes. More frustrating than anything.

But, all in all, a superb game. I have already earned my class A license in Europe and am on my way to getting my Class A in the USA as well. No Japanese races completed yet.


June 17, 2008, 10:53 pm

I and others have tried the custom method to no avail!

However the force feedback issue has been resolved thanks to the Grid patch 1.1 that has been released.


June 18, 2008, 2:41 pm

The first tiem I tried the custom method I couldnt work it out.

But highlight the option you want, then press CTRL to allow the change then press the pedal or move the wheel...etc. However, when I tried it the first time it didnt accept it, so I tried it again and it did. Just the way I got round it and it works a treat.


July 23, 2008, 6:00 pm

I use the Xbox 360 USB Gamepad.

It works like a treat and with force feedback.

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