In fact, overall this feels like a bigger, more complete and more satisfying game. The new missions and side-quests are neatly woven in throughout – though the Northern Wastes don’t become accessible until later – and there’s a changed, meatier finale waiting for you at the end of the game. Oh, and there’s now a Bordello hidden somewhere, if you want to add another vice to wanton drunkenness.
We’re still not talking thirty hours plus of solid gameplay, but if you make the most of it you won’t find it falls short. Take your time. If you do, you’ll find this is so much more than the simple action RPG it first appears. You see, no matter how much I think about the drawbacks – the odd badly-designed monster encounter, some flaws in the target lock-on system – I can’t help thinking about all the bits that make me smile, made me think, or even made me laugh out loud. I look down at my notes, and there really are an awful lot of them. My head says 8, my heart says 10. I’d better rate it somewhere in the middle….
This still isn’t quite the Fable Peter Molyneux originally promised, but strip away the wreckage of the hype and disappointment and there’s a shining jewel of a game inside.