F.E.A.R. 2 is good enough to grab fans of the original game, but not great enough to take its Asian horror/Hong Kong action movie mix to a whole new level. Enjoyable, but mildly disappointing.
Good review. I've been playing this over the weekend, I loved the first FEAR, not so much the expansion packs and I'm really enjoying this one too. I'm nearing the end of the single player campaign and it's been a great ride. The thing is, I'm enjoying it (and I'm talking single player only, I never bother with multiplayer) for the reasons submitted as negatives; linear game play, FEAR 1.5. In this day and age where all shooters have to have something new to bring to the FPS party I find it refreshing to have a well presented game with half decent production values which I can just pick up and have some fun shooting some bad guys without having to worry about in-depth mechanics. This is what makes FEAR 2 fun (for me).
I think it looks pretty sharp on the graphics front too (PC version). The textures are pretty high resolution, this is hinted at by the ca. 12Gb install size and you can tell the difference in game.
Minus points from me; An inability to map additional mouse buttons (mouse 4, mouse 5) and the fixed aspect ratio (16:9). This on the PC version.
Anyway - obviously procrastinating at work a little more than usual, good review guys.
I completely agree with the review, with one exception: this is exactly the game I wanted.
FEAR is by-far the best executed FPS I know, helped along massively by the clever use of horror aspects; like things darting about in the dark or appearing as you turn around.
The System Shock style of making the story available through notes and phone messages is always fun, as you get the reward for that little bit extra exploration, and the FEAR storyline was great.
FEAR2 might not take that quite as much to the next level as the devs made it sound, but who wasn't expecting their constant chatter to be a lot of hyperbole?
Extraction Point was a massive dissapointment for me, and Project Origin is exactly what I was looking for after 1.
I agree it dragged and the levels were a little claustrophobic; but the level designers play well with those tools by using the nightmare/paranormal aspects and ambushes to keep you guessing.
I'm glad you're enjoying the game, and your points are completely valid. All the same, I think you both fit into the group that I talked about in the last paragraph: those who were happy with FEAR 1 and simply want the same experience with a few enhancements. There's no question in my mind that FEAR 2 delivers on this, but - personally - it didn't hit me with the same tension or adrenaline as, say, Killzone 2 or Gears of War 2 in recent months. It's a good game; I just think it should have been a great one.
Fair review, imo. FEAR was a great game, and i'm definately enjoying FEAR 2 so far, but i think its improvements are matched by its deficiencies. I find the experience a less visceral/raw than the original game - seems a little more tailored to the arm-chair console gamer rather than hardcore fps fans who perhaps came originally from the pc. I think that's a popular trend in a lot of modern fps's though; they seem to lack some of the depth of years gone by. It's rare even to get a "use" button in fps's these days, or at least it feels that way to me. Often things like doors just open for you, and if they don't, you just presume you can't go through them. Even fear 2 feels rare in offering collectable med-kits which can be used as and when needed. A popular alternative - perhaps since halo - is regerating health. Not a bad paradigm per se, but it's good to have variety - it's the spice of life after all!
I agree with the above post - this game is most definitely affected by its console pedigree, not being able to use a mouse wheel to scroll through the PDA text?! The menus, including the aforementioned PDA screens are bloody awful from a PC perspective, very console orientated.
Anyway - I'm still shooting replica dudes with a smile on my face... It got that part right for sure.
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